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Multimedia can be recorded and played, displayed, interacted with or obtained by data content processing devices, such as computerized and electronic devices, but can also be a portion of a live show. Multimedia devices are electronic media used for utilized to store and endure multimedia content. Multimedia is separated from different media in fine art; for example, by incorporating audio it has a wider scope. In the initial years of multimedia the term "rich media" was interchangeable with interactive multimedia, and "hypermedia" was an application of multimedia. You can buy multimedia products from the largest online in BD Ajkerdeal.


History of Multimedia


On August 10, 1966, Richard Albarino of Variety acquired the terminology, reporting: "Brainchild of song scribe-comic Bob ('Washington Square') Goldstein, the 'Lightworks' is the most advanced multi-media music-cum-visuals to debut as discothèque expense." After two years, in 1968, the term "multimedia" was re-appropriated to represent the activity of a political consultant, David Sawyer, the husband of Iris Sawyer—one of Goldstein's yielders at L'Oursin.


Major characteristics


Multimedia presentations may be surveyed by the person on stage, projected, transmitted, or played provincially with a media player. Performance may be live or recorded multimedia presentations. Broadcasts and recordings can be unless analog or digital electronic media technology. Digital online multimedia would be downloaded or streamed. Streaming multimedia would be live or on-demand.


Multimedia games and simulations may be supervised in a physical environment with extraordinary effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator.

The several forms of technological or digital multimedia may be assigned to enhance the user's experience, for example, to make it simpler and quicker to dispatch information. Or in entertainment or art, to exceed daily experience.


Where You Get Multimedia Products


ou can purchase this kind of multimedia product from Bangladesh’s largest online store Ajkerdeal. Here you can find more than thousands of excellent quality products at affordable prices. In Ajkerdeal online shop you find various kinds of branded products, you can buy them from home or anywhere.




A presentation utilizing PowerPoint. Corporate presentations may consolidate all kinds of media content.

Multimedia obtains its application in several fields including, but not restricted to, advertisements, art, education, entertainment, engineering, medicine, mathematics, business, scientific experimentation and spatial-temporal applications. Several examples are as follows:


Creative industries


Creative industries employ multimedia for a difference of objects ranging from fine arts to entertainment, to commercial art, to journalism, to media and software services provided for each of the industries listed below. An unusual multimedia architect may cover the spectrum throughout their career. Request for their skills extends from technical, to analytical, to creative.

Commercial uses


Many of the electronic old and new media adopted by commercial artists and graphic designers are multimedia. Compelling presentations are managed to clutch and hold attention in advertising. 

Entertainment and fine arts

Multimedia is heavily employed in the entertainment industry, particularly to produce special effects in movies and animations (VFX, 3D animation, etc.). Multimedia games are a popular pastime and are software programs accessible either as CD-ROMs or online. Some video games also apply multimedia peculiarities. 




In education, multimedia is employed to produce computer-based training programs (popularly named CBTs) and reference books similar to encyclopedia and almanacs. A CBT lets the user withstand a series of presentations, writing regarding a particular topic, and associated illustrations in numerous information formats. Edutainment is the combination of learning with entertainment, particularly multimedia entertainment.


Educational technology


Interactive multimedia educative game. Multimedia equips students with a substitute means of getting knowledge intended to intensify teaching and learning within multiple mediums and platforms. This technology permits students to learn at their own pace and provides teachers the capacity to observe the individual demands of individually student. 


Social work


Multimedia is a muscular education and research methodology within the social work circumstances. The five various multimedia which support the education method are narrative media, interactive media, communicative media, adaptive media, and productive media. Contrary to long-standing knowledge, multimedia technology in social work education survived before the predominance of the internet. It exerts the form of images, audio, and video into the curriculum.




With the extent and evolution of the English language throughout the world, it has grown a significant way of communicating among different personalities and cultures. Multimedia Technology conceives a platform where language can be learned. The traditional method of teaching English as a Second Language (ESL) in classrooms has drastically transformed with the predominance of technology, creating more accessible for students to acquire language learning skills. 




Newspaper companies everywhere are seeking to embrace the latest phenomenon by implementing their practices in their work. While some have been slow to enhance, alternative major newspapers like The New York Times, USA Today and The Washington Post are introducing the precedent for the positioning of the newspaper manufacturing in a globalized world.




Software engineers may apply multimedia in computer simulations for anything from entertainment to training being military or industrial training. Multimedia for software interfaces are frequently done as a collaboration among creative professionals and software engineers.


Mathematical and scientific research


In mathematical and scientific research, multimedia is largely worn for modeling and simulation. For example, a scientist can seem at a molecular model of a particular substance and manipulate it to arrive at a brand-new substance. Representative research can be observed in journals being the Journal of Multimedia.




In medicine, doctors can perceive trained by resembling a virtual surgery or they can imitate how the human body is pretended by diseases increased by viruses and bacteria and then establish techniques to forbid it. Multimedia applications being virtual surgeries likewise help doctors to get practical training.